vendor_connectors.meshy.animations
Meshy Animation Library - Auto-generated from API docs.
Module Contents
Section titled “Module Contents”Classes
Section titled “Classes”AnimationMeta | Metadata for a Meshy animation. |
|---|---|
AnimationCategory | Animation categories. |
AnimationSubcategory | Animation subcategories. |
GameAnimationSet | Pre-defined animation sets for common game scenarios. |
Functions
Section titled “Functions”_populate_animation_sets | Populate animation sets based on available animations. |
|---|---|
get_animations_by_category | Get all animations in a category. |
get_animations_by_subcategory | Get all animations in a subcategory. |
get_animation | Get animation by ID. |
ANIMATIONS |
|---|
class vendor_connectors.meshy.animations.AnimationMeta
Section titled “class vendor_connectors.meshy.animations.AnimationMeta”Metadata for a Meshy animation.
None
None
category : str
Section titled “category : str”None
subcategory : str
Section titled “subcategory : str”None
preview_url : str
Section titled “preview_url : str”None
class vendor_connectors.meshy.animations.AnimationCategory
Section titled “class vendor_connectors.meshy.animations.AnimationCategory”Animation categories.
Initialization
Section titled “Initialization”Initialize self. See help(type(self)) for accurate signature.
BODYMOVEMENTS
Section titled “BODYMOVEMENTS”‘BodyMovements’
DAILYACTIONS
Section titled “DAILYACTIONS”‘DailyActions’
DANCING
Section titled “DANCING”‘Dancing’
FIGHTING
Section titled “FIGHTING”‘Fighting’
WALKANDRUN
Section titled “WALKANDRUN”‘WalkAndRun’
class vendor_connectors.meshy.animations.AnimationSubcategory
Section titled “class vendor_connectors.meshy.animations.AnimationSubcategory”Animation subcategories.
Initialization
Section titled “Initialization”Initialize self. See help(type(self)) for accurate signature.
ACTING
Section titled “ACTING”‘Acting’
ATTACKINGWITHWEAPON
Section titled “ATTACKINGWITHWEAPON”‘AttackingwithWeapon’
BLOCKING
Section titled “BLOCKING”‘Blocking’
CASTINGSPELL
Section titled “CASTINGSPELL”‘CastingSpell’
CLIMBING
Section titled “CLIMBING”‘Climbing’
CROUCHWALKING
Section titled “CROUCHWALKING”‘CrouchWalking’
DANCING
Section titled “DANCING”‘Dancing’
DRINKING
Section titled “DRINKING”‘Drinking’
‘Dying’
FALLINGFREELY
Section titled “FALLINGFREELY”‘FallingFreely’
GETTINGHIT
Section titled “GETTINGHIT”‘GettingHit’
HANGINGFROMLEDGE
Section titled “HANGINGFROMLEDGE”‘HangingfromLedge’
‘Idle’
INTERACTING
Section titled “INTERACTING”‘Interacting’
JUMPING
Section titled “JUMPING”‘Jumping’
LOOKINGAROUND
Section titled “LOOKINGAROUND”‘LookingAround’
PERFORMINGSTUNT
Section titled “PERFORMINGSTUNT”‘PerformingStunt’
PICKINGUPITEM
Section titled “PICKINGUPITEM”‘PickingUpItem’
PUNCHING
Section titled “PUNCHING”‘Punching’
PUSHING
Section titled “PUSHING”‘Pushing’
RUNNING
Section titled “RUNNING”‘Running’
SLEEPING
Section titled “SLEEPING”‘Sleeping’
SWIMMING
Section titled “SWIMMING”‘Swimming’
TRANSITIONING
Section titled “TRANSITIONING”‘Transitioning’
TURNINGAROUND
Section titled “TURNINGAROUND”‘TurningAround’
VAULTINGOVEROBSTACLE
Section titled “VAULTINGOVEROBSTACLE”‘VaultingOverObstacle’
WALKING
Section titled “WALKING”‘Walking’
WORKINGOUT
Section titled “WORKINGOUT”‘WorkingOut’
vendor_connectors.meshy.animations.ANIMATIONS : dict[int, vendor_connectors.meshy.animations.AnimationMeta]
Section titled “vendor_connectors.meshy.animations.ANIMATIONS : dict[int, vendor_connectors.meshy.animations.AnimationMeta]”None
class vendor_connectors.meshy.animations.GameAnimationSet
Section titled “class vendor_connectors.meshy.animations.GameAnimationSet”Pre-defined animation sets for common game scenarios.
BASIC_MOVEMENT : list[int]
Section titled “BASIC_MOVEMENT : list[int]”[]
COMBAT : list[int]
Section titled “COMBAT : list[int]”[]
SOCIAL : list[int]
Section titled “SOCIAL : list[int]”[]
CELEBRATION : list[int]
Section titled “CELEBRATION : list[int]”[]
EXPLORATION : list[int]
Section titled “EXPLORATION : list[int]”[]
vendor_connectors.meshy.animations._populate_animation_sets() → None
Section titled “vendor_connectors.meshy.animations._populate_animation_sets() → None”Populate animation sets based on available animations.
vendor_connectors.meshy.animations.get_animations_by_category(category: vendor_connectors.meshy.animations.AnimationCategory) → list[vendor_connectors.meshy.animations.AnimationMeta]
Section titled “vendor_connectors.meshy.animations.get_animations_by_category(category: vendor_connectors.meshy.animations.AnimationCategory) → list[vendor_connectors.meshy.animations.AnimationMeta]”Get all animations in a category.
vendor_connectors.meshy.animations.get_animations_by_subcategory(subcategory: vendor_connectors.meshy.animations.AnimationSubcategory) → list[vendor_connectors.meshy.animations.AnimationMeta]
Section titled “vendor_connectors.meshy.animations.get_animations_by_subcategory(subcategory: vendor_connectors.meshy.animations.AnimationSubcategory) → list[vendor_connectors.meshy.animations.AnimationMeta]”Get all animations in a subcategory.
vendor_connectors.meshy.animations.get_animation(action_id: int) → vendor_connectors.meshy.animations.AnimationMeta
Section titled “vendor_connectors.meshy.animations.get_animation(action_id: int) → vendor_connectors.meshy.animations.AnimationMeta”Get animation by ID.